I've recently found Rushjet1 works. Recommended.
http://nsf.4x86.com/?p=music
Some favs:
* http://nsf.4x86.com/mp3s/1-X-0.mp3
* http://nsf.4x86.com/mp3s/Luminosity_and_Viscosity.mp3
Search found 56 matches
- Wed Mar 30, 2011 2:57 am
- Forum: General
- Topic: [OT] Lövely music?
- Replies: 8
- Views: 2354
- Tue Mar 29, 2011 11:55 pm
- Forum: Libraries and Tools
- Topic: LFXR - Preview [Update]
- Replies: 7
- Views: 4421
Re: LFXR - Preview
Please keep in mind that this is a preview. Some things might not work(as you expect). Especially the presets. However, feedback and improvement suggestions are highly appreciated. Very nice. One suggestion: calculating the wave output is expensive, so moving the sliders is not very performant. You...
- Tue Mar 29, 2011 9:06 pm
- Forum: General
- Topic: Animation order
- Replies: 6
- Views: 3321
Re: Animation order
Thanks for the info! I am having some trouble getting HUMPs timer to work though, I am getting an error with "Timer = require "hump.timer", module not found. I have timer.lua in the root of the project folder, and it is required in main.lua. Is there anything else I must do to use th...
- Tue Mar 29, 2011 12:54 am
- Forum: General
- Topic: Animation order
- Replies: 6
- Views: 3321
Re: Animation order
you'll need to have a count of the elapsed time. In its rawest form: local phase = 1 function love.draw() if phase == 1 then -- do stuff elseif phase == 2 then -- do stuff -- etc... end end local elapsed = 0 local PHASE1_TIME = 2 -- seconds function love.update(dt) elapsed = elapsed + dt if elapsed ...
- Mon Mar 28, 2011 7:53 pm
- Forum: Libraries and Tools
- Topic: lQuery
- Replies: 64
- Views: 33216
Re: lQuery
I even don't know how to do it:) Check this out: http://git-scm.com/documentation Git is really easy once you get the flow going. You generally need just three commands for everyday work: add, commit, and checkout. (ok, init too, but you only need to call that once). Once you get that right, you ca...
- Fri Mar 18, 2011 10:01 pm
- Forum: Games and Creations
- Topic: Mario
- Replies: 16
- Views: 15431
Re: Mario
Wow, very accurate remake, excluding the missing features. For a minute I felt like I was the first person playing the game before it got finished and unleashed to the world.
- Fri Mar 18, 2011 9:59 pm
- Forum: Games and Creations
- Topic: Clone of the best puzzle game, Tetris Attack
- Replies: 14
- Views: 11871
Re: Clone of the best puzzle game, Tetris Attack
Nice! (although I wonder why this gane is called a postfix of Tetris, it is nothing like Tetris )
EDIT: this game should probably be called Panel de Pon . http://en.wikipedia.org/wiki/Panel_de_Pon
EDIT: this game should probably be called Panel de Pon . http://en.wikipedia.org/wiki/Panel_de_Pon
- Wed Mar 16, 2011 11:09 pm
- Forum: Libraries and Tools
- Topic: Textured quad
- Replies: 1
- Views: 1394
Re: Textured quad
Hmmmm since löve uses opengl on the backend, I would be awesome to have some support for glBindTexture available.
- Tue Mar 15, 2011 9:58 pm
- Forum: General
- Topic: prototype modeling as an alternative to OOP
- Replies: 10
- Views: 3566
Re: prototype modeling as an alternative to OOP
You get something that is almost the same as using classes, so the differences are almost only syntactical. Not exactly. If use class dictionaries (lots of __index stuff) you can apply changes to the class at a later date, and all instances in existence will reflect this change. Not so with the clo...
- Tue Mar 15, 2011 6:42 pm
- Forum: General
- Topic: prototype modeling as an alternative to OOP
- Replies: 10
- Views: 3566
Re: prototype modeling as an alternative to OOP
I'm confused as to how "modeling with prototypes" is distinct from OOP. The differences seem to be rather insignificant when compared with, say, the difference between OOP and functional paradigms. Bingo! Using techniques as the ones described here: http://lua-users.org/wiki/ObjectOrienta...